How to Board LeChuck’s Ship: Before boarding LeChuck’s ship, players must disguise Guybrush’s identity from the quartermaster. After making a mop, players must disguise Guybrush so he may join LeChuck’s pirate ship. Simple cosmetics won’t work to mislead the ghostly quartermaster, so gamers will need to think beyond the box.
As in other Monkey Island games, players must use voodoo magic and a secret item on Melee Island. To obtain it, they must solve a few obstacles and contact the Voodoo Lady to restore the item’s identity hiding spell.
Players will require two Monocles and a Carnivorous Plant if they didn’t previously create a mop. The latter may be obtained by using the knife on a green plant in the Deep Dark Forest, where players cut their mop handle. Monocles can be grabbed from Wally’s desk at the Low Street map store. After taking the first monocle, players must leave and reenter the shop to get the second.
How to Board LeChuck’s Ship
Players should get back to the locksmith opposite the prison on High Street to get the Museum Display Case Key. Subsequent to giving the locksmith the wafer blend, she’ll allow Guybrush to take the crackers on the parrot’s dish. With these two artifacts, now is the right time to get back to the museum and take Guybrush’s disguise.
Fans might inspect recognizable objects at the museum. They might reminisce about Guybrush’s related involvements by finding allusions to the first two Monkey Island titles. Those in a rush might go as soon as they get the eyepatch.
Players should get back to the Harbor and wear the eyepatch close to LeChuck’s ship when prepared. The eyepatch isn’t working as expected, subsequently gamers must take it to the Voodoo Woman on High Street. She’ll ask for the Chomp of a Thousand Needles, so give her the carnivorous plant from the Most unfathomable Forest.
After a cutscene and a voodoo custom, Guybrush’s eyepatch is restored, giving him a zombie-like look. Players may then get back to the docks and put on the eyepatch. Guybrush’s look will modify, and presenting the quartermaster his improvised mop will get him business.
All those seeking to finish Guybrush’s lesser chores should hold back to get back to the quartermaster until they have, since turning into a swabbie ends Section 1. At the point when players next control the privateer, the ship will have left Skirmish Island, carrying Section 2 of Return to Monkey Island, A Dangerous Excursion.