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God of War Ragnarok Gets New Gameplay and Accessibility Features Detailed

God of War Ragnarok has had a small new glimpse of gameplay revealed alongside some details about the game’s extensive accessibility features. Despite being one of the biggest games on the horizon, God of War Ragnarok is shrouded in immense secrecy. We have very little knowledge about the game, just very general, broad strokes details about the highly anticipated sequel and most of it was assumed following the cliffhanger ending of the previous game. We know Ragnarok is coming, hence the title, and that Thor will likely be some kind of antagonist and Odin plays some kind of large role in the story. Other than that, we don’t know a ton about the specifics of the game.

By and by, Game Source is making an honest effort to fill in a portion of those holes of information with its Lord of War Ragnarok main story which offers a lot of select inclusion of the game. In another YouTube video, Game Witness appeared some new interactivity of Kratos in real life. While it’s not exceptionally broad, it give us all the more a sample of how the interactivity has been refined and all the more explicitly, how it has been adjusted for the individuals who need openness highlights. The game will accompany north of 60 availability highlights, with Sony St Nick Monica zeroing in on four key regions: coordinated abilities, vision, hearing, and mental comprehension. A more unambiguous rundown of highlights will be delivered nearer to send off, however one special component displayed in the video is the capacity to plan various data sources including safeguard strikes to swipes on the DualSense regulator.

Sony has been really leaning into making its games incredibly accessible, which is part of the reason for The Last of Us Part I. The original version of the game released in 2013 when in-depth accessibility features weren’t really a thing, but awareness of those needs and advancements in technology made them a priority for the remake. It seems like they will only get better as time goes on and developers learn more about the needs of their players.

 

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