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Apex Legends Season 14 Patch Notes Released

Peak Legends engineer Respawn Entertainment has delivered the fix notes for Season 14, or “Chased,” in front of the new season delivering tomorrow, August ninth. Notwithstanding an entire flock of various changes and bug fixes, the new season incorporates Vantage as its new Legend.

Apex Legends Season 14 Patch Notes Released

Essentially, Vantage is tied in with utilizing her custom expert sharpshooter rifle to do various things like imprint adversaries to apply reward harm. The new season will likewise see an update to Kings Canyon with new focal points to investigate. The most recent season likewise includes an expanded level cap, permitting players that hit account level 500 to then go through three further levels of 500 levels.

You can check out the important patch notes in addition to the above for Apex Legends Season 14, straight from the source, below:

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Laser Sights

New attachment to replace barrels for SMGs and Pistols.

Reduced hipfire spread.

Crate Rotation

G7 Scout returns to the floor.

Volt SMG returns to the floor.

Bocek Compound Bow enters the crate.

Rampage LMG enters the crate.

Crafting Rotation

Wingman returns to the floor.

CAR SMG returns to the floor.

Devotion LMG enters the crafter.

RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok


Base hipfire spread increased.

Assault Rifles


Recoil improvements.

Now takes stocks.

Removed 1 pellet from blast pattern.

Fire rate increased to 2.3 from 2.0.

Pellet damage increased to 7 from 6.

Bolt rate of fire bonuses increased.

  • White: 1.1 to 1.1.
  • Blue: 1.15 to 1.2.
  • Purple: 1.2 to 1.3.

Bocek Compound Bow

Damage at full draw increased to 70 from 60.

Tempo draw speed increased to 0.38 from 0.32.

Shattercaps pellet damage increased to 12 from 11.

Fired arrows can no longer be collected.

Arrows spawns have been removed from the floor.

Rampage LMG

Damage increased to 28 from 26.

Rampage comes with a Thermite Grenade.

Volt SMG

Damage reduced to 15 from 17.


No longer takes barrel attachments.

G7 Scout

Damage reduced to 34 from 36.

Headshot multiplier reduced to 1.75 from 2.0.

Double Tap hop-up burst fire delay increased to 0.4 from 0.375.


Increased projectile speed.

Increased number of shots before overheat at base to 24 from 20.

Removed bright red flash when hitting non-armored targets.


Increased ironsight FOV to 70 to be consistent with other pistols.

Increased strafe speed by 5% to be consistent with other pistols.


Wingman now uses sniper ammo and magazines.

Sniper Ammo

Sniper ammo inventory stack increased to 28 from 24.

Sniper ammo boxes now contain 14 rounds instead of 12.

30-30 Repeater

Dual Loader has been worked into the base 30-30 Repeater.

Now takes Skullpiercer Rifling.


Projectile growth reduced.

Base fire rate reduced to 1.1 from 1.2.

Dual Loader removed.


Deadeye’s Tempo has been worked into the base Sentinel.


Double Tap

  • Adds burst fire mode to EVA-8 and G7 Scout.


  • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.

Removed Deadeye’s Tempo & Shatter Caps from floor loot.

Boosted Loader has been reduced to Epic quality from Legendary

Backpack Gold Perk

New Perk: Deep Pockets.

Deep Pockets: Large medical supplies stacks higher in your inventory.

  • Batteries and Medkits now stack to 3 in inventory.
  • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

New Perk: Guardian Angel (Previous Backpack Perk).

Self Revive removed from the game.

Arc Star

Reduced stick damage on armor to 10 from 40.

Remove aim slow on stick, remains on detonation.

Detonation damage increased to 75 from 70.

Explosive Holds

Added Blue attachments to possible spawns.

Added Laser Sights to the pool.

Reduced spawn rate of gold magazines.




  • Acceleration on activation decreased by about 8%.
  • Fuel consumption on activation increased by 33%.
  • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
  • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).

Missile Swarm

  • Aim/turn slow removed.
  • Move slow duration decreased from 2.5s -> 2.0s.
  • Reducing the explosion radius from 175 -> 125.

Skyward Dive

  • Height reduction of 25%.
  • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.


Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.

Black Hole: N.E.W.T. takes 50% more damage from explosives.


Improvements to Perimeter Security placement system.


Retrieve the Wounded:

  • Increased move speed during revive by 25%.
  • Reduced turn slow while reviving by 50%.
  • Increased White Knockdown shield health from 150 -> 200.
  • Increase Blue Knockdown shield health from 250 -> 300.

Mobile Shield:

  • Increased hp from 350 -> 500
  • Doubled max movement speed.

Castle Wall:

  • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

Riot Drill:

  • Projectile Launch Speed doubled.

Wrecking Ball:

  • Will travel twice as far while dropping the same amount of magnets.
  • Duration increased from 5 sec → 10 sec.
  • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
  • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
  • Fixed Wrecking Ball not blinding and slowing enemies.


Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).


Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.


Mirage Decoys will now be scanned by Valk when skydiving.

Mirage Decoys will now be picked up by Seer’s Heart Seeker.

Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.


Death Totem will now show a placement preview when activated instead of placing immediately.


Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials.

Removed Shatter Rounds from crafting.

Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.

Heavy, Energy, and Sniper mags price increased from to 35 from 25.

Laser Sight added to crafting: 25 materials.

Stock and Barrel price reduced to 25 from 35.

Added Skullpiercer Rifling Hop-Up to crafting.

Added Double Tap Trigger Hop-Up to crafting.

Added Kinetic Feeder Hop-Up to crafting.

Increased Shotgun Bolt price from to 30 from 25.

Reduced 2-4x ACOG optic price to 30 from 35.


The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.


Replicators and Crafting Materials have been rebalanced across the maps.

Ring Adjustments:

Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)

Ring 1 Preshrink Time decreased from 180s to 60s.

Ring 1 Closing Time:

  • Kings Canyon – 4:10 -> 4:32
  • World’s Edge – 3:42 -> 4:32
  • Storm Point – 4:15 -> 4:35
  • Olympus – 4:10 -> 4:32


Removed some frustrating final rings at Staging that were causing heal offs.

Fragment East Loot buffed from Low Tier to Medium.

Added OOB to west rocks at Lava Siphon.


New Mode/Map name UI element on load screen and start flow.

“Winning” and “Champion” tags added to the scoreboard.

Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).

Added flourish to the crafting materials in the top right of the HUD when they increase.

Added a flourish to items if they become craftable while in the crafting station UI.

Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)

When dropping from the dropship, the location of the POI player lands in is now displayed.


Hipfire reticles now change size based on the FoV

Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline.

Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.

Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.

Crypto’s Ultimate now destroys Wattson’s Pylon.

Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.

Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.

Fixed bug where players could not unlock the “Fully Kitted” badge.

Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.

Fix for bug where players could not switch ammo types for the C.A.R. SMG.

Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.

As noted above, Apex Legends Season 14, or “Hunted,” is set to launch on August 9th with Vantage as its newest Legend. Apex Legends’ most recent season, “Saviors,” is currently available in the game. The season brought with it the new Legend Newcastle among other changes. Apex Legends itself is currently available, free to play, for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. You can check out all of our previous coverage of the popular video game right here.

What do you think about the new season of Apex Legends? Are you looking forward to getting your hands on Vantage? Let us know in the comments, or feel free to reach out and hit me up directly over on Twitter at @rollinbishop in order to talk about all things gaming!


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